AI Insights · Timothy · April 2022
Top 5 Wuxia Games on iOS in Germany: Q1 2022 Performance
Discover the performance trends of the top 5 Wuxia games on the iOS platform in Germany during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 Wuxia games on the iOS platform in Germany. Here, we delve into the key metrics—weekly downloads, revenue, and active users—of these popular games. All data is sourced from Sensor Tower, where more detailed insights can be found.
Fate of the Empress
Fate of the Empress demonstrated a significant increase in weekly revenue, starting from $73 in early March and peaking at around $699 by the end of the month. The weekly downloads showed a slight decline over the quarter, starting at 656 and dropping to 374. However, weekly active users saw a rise from 329 in late February to a peak of 750 in early March, before stabilizing around 647 by the end of March.
Immortal Taoists-idle Games
Immortal Taoists-idle Games experienced fluctuating weekly revenue, starting at $1.1K in late December and ending at approximately $1K by the end of March. The downloads saw a peak of 347 in late January but eventually decreased to 43 by the end of the quarter. Active users also fluctuated, peaking at 579 in late January and ending at 326.
Perfect World Mobile
Perfect World Mobile had a strong revenue performance, starting at $8.3K in late December and maintaining an average around $7.1K throughout the quarter, with a notable peak of $8K in mid-February. Downloads remained relatively stable, averaging around 80 to 100 downloads per week. Active users showed slight fluctuations, peaking at 183 in early February and ending at 136 by the end of March.
Ode To Heroes
Ode To Heroes saw varied weekly revenue, starting at $1.1K in late December and peaking at $1.6K in late January. Revenue saw a dip to $310 in mid-March before rising again to $807 by the end of the month. Downloads were relatively low, with a small peak of 60 in early January and stabilizing around 39 by the end of March.
煙雨江湖
煙雨江湖 did not generate any revenue during the quarter. Downloads were consistent but low, averaging around 24 per week, with a slight dip to 19 in late March.
For more detailed insights and data, visit Sensor Tower.